It is now possible to enter turn animation during the first frame of skid so turning is not frame perfect.When using a homing attack, the homing target is now cleared when the attack initiates.Removed the artificial 5 frame dodge/spotdodge delay that kicked in after spot-dodges.Fixed a rare issue where grab released opponents would get flipped around. Characters no longer turn around if their shield breaks.When an object takes damage, its sprites are not flipped until the frame after the collision happens.Fixed a bug where certain characters could be flipped around by moves that should only reflect projectiles.Previous frame before ledge grab is no longer shown for an extra frame.Attack hitboxes are now processed if player grabs the edge on the same frame.Aerial hitboxes are now processed if player touches the ground on the same frame.Hitboxes are now processed after the current frame is rendered, making collisions more obvious and making it so that immediate pauses reflect proper impact.Hitstun gets boosted by 20% when meteors (angles 270-290) hit grounded foes and a special sound plays.
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